The Fish and Game project is a series of VR experiences designed to teach children and adults new to hunting about hunter safety. Funded nationwide by various states' Fish and Game departments, the user is taught how to properly handle firearms, how to hunt certain game, ethical vs unethical hunting practices, and more while in a virtual environment. This project is planned to be in development until its deadline in June 2025.
My work on this project includes making definitive design choices, creating 3D assets and UI elements, facilitating client meetings, and managing the art team to ensure that all assets are consistent, accurate, and on time.
Includes UI Assets, Black Bear Model, Moose Model Fixes, Grouse, Mule Deer, and Moose Model Markups, and Posters.
Created with Adobe Photoshop, Clip Studio Paint, Blender, and Unity.
Gods and Shadows is a pixel art JRPG developed by GIMMWorks in collaboration with the Make-A-Wish Foundation for Brycen Wiscombe, a 15 year old with leukemia. The game follows a storyline written by Brycen, where a group of heroes traverse the map to protect their people and search for answers about the strange powers of their world. This project still has many developments that could be made, but the current version is available for download on Itch.IO.
My work on this project included concepting what the game would look like visually, designing the characters and tilemaps, managing the art team to ensure that all assets were consistent, and working with Brycen to make sure that his vision was being followed.
Includes Concept Art, Tilemap Assets, Character Animations, and Gameplay Screenshots.
Created with Adobe Photoshop, Clip Studio Paint EX, and Unity.
The Treasure Valley Water Hub is a website designed for the NHS to educate and inform the public in the Treasure Valley about groundwater, water usage, and water conservation. The site includes an interactive map, diagrams, articles, and other information about irrigation and its effects in the Treasure Valley.
My work on this project included planning out user flows and maps, setting the design of the website, creating the logos and infographics, and working with the art team to create the website's wireframes.
Includes Userflow Maps, Wireframe Screenshots, Website Showcase, Final Logos, Infographics, and Design Concepts.
Created with Adobe Photoshop, Adobe Illustrator, Figma, Unity, HTML, CSS, and JavaScript (Node.js and React.js)
IdaGem is an interactive website and educational game designed for elementary school students across Idaho to learn about their history in a fun and engaging way. Funded through the Department of Homeland Security, Idagem takes students through various quests and activities to learn about the state's history, geography, wildlife, and state symbols. The game is accessed by the students, while the website is developed as a dashboard for teachers to track their students' progress.
My work on this project included designing the website's user flow and design, as well as answering any questions the art team had.
Includes Website and Game Screenshots.
Created with Adobe Photoshop, Clip Studio Paint, Figma, Unity, HTML, CSS, and JavaScript (Node.js and React.js).
Microchip Makers is both an immersive VR experience and an animated music video designed to teach children about the process of creating semiconductors and computer chips. Funded through Micron and Boise State University, the VR game takes the user through a clean room, factory, and minigame to explain the process of computer chip production in a fun and engaging way. The music video paired with the game is designed to be a fun and catchy way to remember the process, and stick in childrens' minds.
My work on this project included designing the characters, helping out with certain scenes of the animation, and overall making sure that the art team was on track with character designs, backgrounds, and accuracy of information.
Includes Original Character Sheets and Animatied Scenes.
Created with Adobe Photoshop, Clip Studio Paint EX, and Unity.
The Talking Stick is a 3D horror game developed by a group of 3 students and I in UnReal Engine for one of our classes. Inspired by games like Lethal Company and the concept of liminal spaces, players must figure out alongside their teammates how to escape a monster in the level they're in. However, players cannot verbally speak to each other, and must find other ways to communicate through various items and actions in the game. Each round an object is randomly chosen to become "The Talking Stick", which allows the player holding it to speak. The game is set to be completed by May 2025.
My work on this project included designing the monster, as well as level design concepting and 3D asset creation. My current task is to create all of the UI elements and any other 2D assets we may need for the game.
Includes Level Design Concepts, Monster Design, and Concepts. The Video Above Was Edited By Me.
Created with Clip Studio Paint, Figma, UnReal Engine, and Blender.
Rat Royales is a VR game created, developed, and designed by myself. This game project is an assignment that is built upon among many classes, and is still in development. The player traverses a deep forest map as a rat collecting food and avoiding enemies such as cats and owls. The player is equipped with a twig gun that shoots acorns to defend themselves, and the map is scaled up to give the illusion of just how small you would be as a rodent. Due to requirements changing and a game not very equipped for VR, Rat Royales is currently being changed into a 3D platformer instead, and is set to be completed in May 2025.
My work on this project included writing, designing, and developing the entire game, with only a few assets being used from the Unity Asset Store and some sounds being sourced elsewhere.
Includes Game Screenshots, Concept Art, 3D Models, and Current Works in Progress.
Created with Unity, Adobe Creative Suite, Clip Studio Paint, Blender, and Maya.
The Bunny Who Lost His Tail is a storybook prototype app written and designed by me. The story was originally created when I was in first grade, but was reimagined and re-illustrated for a class project. The app is simple, with interactive buttons that allow the user to flip the pages and read the story. I still have the original book I made, so it was really cool and exciting for me to embrace my inner child and breathe new life into something I remember being so proud of as a child.
My work on this project included rewriting the story, redesigning and illustrating the characters, and prototyping the app to create a simple and easy to use interface.
Includes Pages from the Story.
Created with Adobe XD, Clip Studio Paint, and Restored by Figma.
Island Run is a 2D platformer created by me for a class project. This was my first ever game that I ever created, and it challenged me in more ways than one. The game follows a dog character living on an island, but must escape when a volcano erupts. The player must jump and dodge obstacles to reach the end of the level, while catching butterflies for points. The game is simple and a little buggy, but was a great learning experience for me as a developer and game designer, and has a special place in my heart.
My work on this project included designing the level, map, and assets, as well as developing the game mechanics and introducing myself to C# and Unity. In the fall of 2023, I revisited this project and created both a game trailer and played around with implementing a day/night cycle.
Includes Assets, Gameplay Screenshots, and Intro Screenshots.
Created with Adobe Photoshop, Clip Studio Paint, and Unity.