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FishAndGameThumbnail

Fish and Game

GodsAndShadowsThumbnail

Gods and Shadows

WaterThumbnail

Treasure Valley Water Atlas

IdaGemThumbnail

IdaGem

MicrochipMakersThumbnail

Microchip Makers

TalkingStickThumbnail

The Talking Stick

RatRoyalesThumbnail

Rat Royales

TBWLHTThumbnail

The Bunny Who Lost His Tail

IslandRunThumbnail

Island Run

Site hosted by GitHub

Designed and Developed by Tatum Pond

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Fish and Game

GIMMWorks  •  Role: Art Director  •  Project: VR Experience  •  Date: October 2024 - Present

The Fish and Game project is a series of VR experiences designed to teach children and adults new to hunting about hunter safety. Funded nationwide by various states' Fish and Game departments, the user is taught how to properly handle firearms, how to hunt certain game, ethical vs unethical hunting practices, and more while in a virtual environment. This project is planned to be in development until its deadline in June 2025.

My work on this project includes making definitive design choices, creating 3D assets and UI elements, facilitating client meetings, and managing the art team to ensure that all assets are consistent, accurate, and on time.

Work Examples

Includes UI Assets, Black Bear Model, Moose Model Fixes, Grouse, Mule Deer, and Moose Model Markups, and Posters.

FishAndGame1
FishAndGame2
FishAndGameBear

FishAndGameMoose
FishAndGameGrouseMarkup
FishAndGameMuleDeerMarkup

FishAndGameWTDPoster
FishAndGameMooseMarkup
FishAndGameHogPoster

FishAndGameBBPoster
FishAndGameJavelinaPoster
FishAndGameMuleDeerPoster

FishAndGameBBPoster
FishAndGameJavelinaPoster
FishAndGameMuleDeerPoster

Created with Adobe Photoshop, Clip Studio Paint, Blender, and Unity.

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Gods and Shadows

GIMMWorks/MakeAWish  •  Role: Art Director  •  Project: JRPG   •  Date: January 2024 - January 2025

Gods and Shadows is a pixel art JRPG developed by GIMMWorks in collaboration with the Make-A-Wish Foundation for Brycen Wiscombe, a 15 year old with leukemia. The game follows a storyline written by Brycen, where a group of heroes traverse the map to protect their people and search for answers about the strange powers of their world. This project still has many developments that could be made, but the current version is available for download on Itch.IO.

My work on this project included concepting what the game would look like visually, designing the characters and tilemaps, managing the art team to ensure that all assets were consistent, and working with Brycen to make sure that his vision was being followed.

Play the Game!

MakeAWish Video!

Work Examples

Includes Concept Art, Tilemap Assets, Character Animations, and Gameplay Screenshots.

MAW1
MAW2
MAWScreenshot1

MAWScreenshot2
MAWScreenshot3
DragonOverworldIdle

DragonCombatIdle
DragonDamage
DragonDeath

DragonRoar
ArcherWalk
ArcherIdle

Created with Adobe Photoshop, Clip Studio Paint EX, and Unity.

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Treasure Valley Water Atlas

GIMMWorks  •  Role: Art Director  •  Project: Website and Branding   •  Date: May 2024 - September 2024

The Treasure Valley Water Hub is a website designed for the NHS to educate and inform the public in the Treasure Valley about groundwater, water usage, and water conservation. The site includes an interactive map, diagrams, articles, and other information about irrigation and its effects in the Treasure Valley.

My work on this project included planning out user flows and maps, setting the design of the website, creating the logos and infographics, and working with the art team to create the website's wireframes.

Check out the wireframes!

Visit the site!

Work Examples

Includes Userflow Maps, Wireframe Screenshots, Website Showcase, Final Logos, Infographics, and Design Concepts.

WaterLogo1
WaterLogo2
WaterInfographic2

WaterInfographic1
WaterPlanning3
WaterScreenshot2

WaterScreenshot1
WaterPlanning1
WaterPlanning2

WaterFigma1
WaterOldPrototype

Created with Adobe Photoshop, Adobe Illustrator, Figma, Unity, HTML, CSS, and JavaScript (Node.js and React.js)

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IdaGem

GIMMWorks  •  Role: Art Director  •  Project: Website and Educational Game   •  Date: May 2024 - Present

IdaGem is an interactive website and educational game designed for elementary school students across Idaho to learn about their history in a fun and engaging way. Funded through the Department of Homeland Security, Idagem takes students through various quests and activities to learn about the state's history, geography, wildlife, and state symbols. The game is accessed by the students, while the website is developed as a dashboard for teachers to track their students' progress.

My work on this project included designing the website's user flow and design, as well as answering any questions the art team had.

Check out the wireframes!

Work Examples

Includes Website and Game Screenshots.

IdaGemSite1
IdaGemSite2
IdaGemSite3

IdaGemSite4
IdaGemGame1
IdaGemGame2

IdaGemGame3

Created with Adobe Photoshop, Clip Studio Paint, Figma, Unity, HTML, CSS, and JavaScript (Node.js and React.js).

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Microchip Makers

GIMMWorks  •  Role: Art Director  •  Project: Animation and VR Experience   •  Date: May 2024 - August 2024

Microchip Makers is both an immersive VR experience and an animated music video designed to teach children about the process of creating semiconductors and computer chips. Funded through Micron and Boise State University, the VR game takes the user through a clean room, factory, and minigame to explain the process of computer chip production in a fun and engaging way. The music video paired with the game is designed to be a fun and catchy way to remember the process, and stick in childrens' minds.

My work on this project included designing the characters, helping out with certain scenes of the animation, and overall making sure that the art team was on track with character designs, backgrounds, and accuracy of information.

Watch the Animation!

Work Examples

Includes Original Character Sheets and Animatied Scenes.

MicrochipMakersRef1
MicrochipMakersRef2
MicrochipMakersRef3

MicrochipMakersRef4
MicrochipMakersAnimation1
MicrochipMakersAnimation2

Created with Adobe Photoshop, Clip Studio Paint EX, and Unity.

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The Talking Stick

Group Project  •  Role: Character and UX/UI Designer  •  Project: 3D Horror Game   •  Date: August 2024 - Present

The Talking Stick is a 3D horror game developed by a group of 3 students and I in UnReal Engine for one of our classes. Inspired by games like Lethal Company and the concept of liminal spaces, players must figure out alongside their teammates how to escape a monster in the level they're in. However, players cannot verbally speak to each other, and must find other ways to communicate through various items and actions in the game. Each round an object is randomly chosen to become "The Talking Stick", which allows the player holding it to speak. The game is set to be completed by May 2025.

My work on this project included designing the monster, as well as level design concepting and 3D asset creation. My current task is to create all of the UI elements and any other 2D assets we may need for the game.

Watch the Recent Trailer/Progress!

Work Examples

Includes Level Design Concepts, Monster Design, and Concepts. The Video Above Was Edited By Me.

MonsterDesign
MonsterDesignSketch
ThrowingStar

LobbyDesign
Room1Design
Room2Design

Room3Design
Room4Design
Room5Design

TTSAssets
Room6Design

Created with Clip Studio Paint, Figma, UnReal Engine, and Blender.

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Rat Royals

Project  •  Role: Solo Developer  •  Project: VR/3D game   •  Date: April 2023 - Present

Rat Royales is a VR game created, developed, and designed by myself. This game project is an assignment that is built upon among many classes, and is still in development. The player traverses a deep forest map as a rat collecting food and avoiding enemies such as cats and owls. The player is equipped with a twig gun that shoots acorns to defend themselves, and the map is scaled up to give the illusion of just how small you would be as a rodent. Due to requirements changing and a game not very equipped for VR, Rat Royales is currently being changed into a 3D platformer instead, and is set to be completed in May 2025.

My work on this project included writing, designing, and developing the entire game, with only a few assets being used from the Unity Asset Store and some sounds being sourced elsewhere.

Current Demo!

Current Asset Showcase!

Work Examples

Includes Game Screenshots, Concept Art, 3D Models, and Current Works in Progress.

RayRoyales1
RayRoyales2
RayRoyales3

RayRoyales4
RayRoyales5
RayRoyales6

RayRoyales7
RayRoyales8
RayRoyales9

RayRoyales10
RayRoyales11
RayRoyales12

RayRoyales13
RayRoyales14
RayRoyales15

RayRoyales16

Created with Unity, Adobe Creative Suite, Clip Studio Paint, Blender, and Maya.

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The Bunny Who Lost His Tail

Class Project  •  Role: Solo Dev/Designer  •  Project: UX Project   •  Date: Spring 2023

The Bunny Who Lost His Tail is a storybook prototype app written and designed by me. The story was originally created when I was in first grade, but was reimagined and re-illustrated for a class project. The app is simple, with interactive buttons that allow the user to flip the pages and read the story. I still have the original book I made, so it was really cool and exciting for me to embrace my inner child and breathe new life into something I remember being so proud of as a child.

My work on this project included rewriting the story, redesigning and illustrating the characters, and prototyping the app to create a simple and easy to use interface.

Check out the Prototype!

Work Examples

Includes Pages from the Story.

TBWLHT1
TBWLHT2
TBWLHT3

TBWLHT4
TBWLHT5
TBWLHT6

TBWLHT7
TBWLHT8
TBWLHT9


TBWLHT10

Created with Adobe XD, Clip Studio Paint, and Restored by Figma.

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Island Run

Class Project  •  Role: Solo Developer  •  Project: 2D Platformer   •  Date: Fall 2022/Fall 2023

Island Run is a 2D platformer created by me for a class project. This was my first ever game that I ever created, and it challenged me in more ways than one. The game follows a dog character living on an island, but must escape when a volcano erupts. The player must jump and dodge obstacles to reach the end of the level, while catching butterflies for points. The game is simple and a little buggy, but was a great learning experience for me as a developer and game designer, and has a special place in my heart.

My work on this project included designing the level, map, and assets, as well as developing the game mechanics and introducing myself to C# and Unity. In the fall of 2023, I revisited this project and created both a game trailer and played around with implementing a day/night cycle.

Watch the Game Trailer!

Day/Night Cycle Test!

Work Examples

Includes Assets, Gameplay Screenshots, and Intro Screenshots.

IslandRun1
IslandRun2
IslandRun3

IslandRun4
IslandRun5
IslandRun6

IslandRun7

Created with Adobe Photoshop, Clip Studio Paint, and Unity.